The Ultimate Guide to Phantom Abyss Game
Wiki Article
“It’s the game we always dreamed of crafting and we hope you dive into the adventure with as much passion as we poured into creating it.”
Phantom Abyss is an adventure game with a heavy emphasis on movement mechanics, semi-cooperative gameplay, and a great deal of trial and error. Conquer traps, collect whips, and escape an esoteric prison in this “Indi” adventure game published by the masters of originality, Devolver Digital.
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Use their successes and failures to your advantage to progress deeper than they ever could have hoped. Blessings from the Gods As adventurers venture further into a temple, offerings of collected treasures can be made at altars to gain a new blessing for the rest of the run. Collect as much treasure as you can to please the gods and gain a double jump, glide jump, extended slide, damage protection, and more! Unlockable Whips Unlock new whips with success and choose from your collection before venturing into your next run. Each whips carries a minor blessing but also a curse that may complicate your attempt at riches and glory. Three modes Complete a series of progressively more challenging temples in Adventure mode, compete for the best time in Daily mode, and undergo the ultimate challenge in Abyss mode. Permanent Upgrades Scour every nook and cranny to uncover rare keys and unlock your full potential. More health, more speed, more power.
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It shines most when paired with Wings, which you can use to easily cross wide chasms or extend the window you have to save yourself from falling.
However, trying to figure out how items unlock or any wider narrative implications is a more frustrating endeavour.
Be warned, you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again...
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Palworld creator Pocketpair has another game in the works, and it looks like Hollow Knight with co-op and base building
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However, not every run will end with the same success, so be prepared to fail until you learn the mechanics.
So, it’s a platforming rogue-lite. I’m good with that. Collecting these treasures will extend your own abilities, such as granting a double jump or lengthening the duration of your slide. You also have a whip, which can be used to swing yourself around.
The devs should have added a few default phantoms that start with you, even in a temple that pelo other player has visited before, just to at least give the illusion that the phantom gimmick is working, and maybe makes the player feel a sense of danger as more and more of these phantoms die off.